Week 1
- Download Vuforia SDK and run sample apps
- Get familiar with Vuforia SDK
- investigate sample apps:
- Image Targets
- User Defined Targets (Frame Markers)
- Virtual Buttons
- Determine target resources which will be saved into device target database
- Setting up the APIs
- Visualize teapots on recognized image target in rows. Each row depicts an accessible field for the hero and obstacles later.
- Make one certain teapot move by pressing a virtual button
- Bug fixes

- Applying gyroscope functionality. Determine how the hero's control is affected by gyroscope.
- Depending on how gyroscope control is comfortable, make virtual buttons as additional control or as gameplay changing inputs
- Make teapots falling to the ground on random locations.
- Collision detection between hero and falling objects.
- Designing hero, obstacles and falling objects.
- Bug fixes

- Implement the score and hero's lifepoints
- Buttons before game start to adjust game's difficulty, music, scoreboard and to start the game
- Implement music
- Make User defined targets happen
- Bug fixes
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