Progress schedule (milestones)


Week 1
  • Download Vuforia SDK and run sample apps
  • Get familiar with Vuforia SDK 
  • investigate sample apps:
    • Image Targets
    • User Defined Targets (Frame Markers)
    • Virtual Buttons

Week 2
  • Determine target resources which will be saved into device target database 
  • Setting up the APIs
  • Visualize teapots on recognized image target in rows. Each row depicts an accessible field for the hero and obstacles later.
  • Make one certain teapot move by pressing a virtual button
  • Bug fixes 
 
Week 3
  • Applying gyroscope functionality. Determine how the hero's control is affected by gyroscope.
  • Depending on how gyroscope control is comfortable, make virtual buttons as additional control or as gameplay changing inputs
  • Make teapots falling to the ground on random locations.
  • Collision detection between hero and falling objects.
  • Designing hero, obstacles and falling objects.
  • Bug fixes
 
Week 4
  • Implement the score and hero's lifepoints
  • Buttons before game start to adjust game's difficulty, music, scoreboard and to start the game
  • Implement music
  • Make User defined targets happen
  • Bug fixes  
  •  

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