2/26/2014

UPDATE #4: Work got split

We decided to split the work.
Wilhelm is working on the virtual button control and gyroscope control of a teapot and Yu-Cheol is busy with randomly placed falling objects.

2/24/2014

UPDATE #3: Small Teapots visualized

We were able to visualize 4 small teapots on arbitrary positions of the given image target.

UPDATE #2: Investigating Vuforia Sample apps

We successfully investigated the vuforia sample apps and just started experimenting with their functionalities. Trying to render multiple small teapots on different locations on the image target first.

2/18/2014

UPDATE #1 : Progress schedule published!

We are looking forward to announce that our progress schedule is published!
Please refer to site 'Progress schedule (milestones)'.

2/13/2014

Project description (Concept)

CatchEver is an Augmented Reality game played on an android device. Basically the user has control over a figure projected on top of a target image and must catch falling objects. The target image contains four virtual buttons for additional game features and figure's control.

Game layout. Raindrops are to be catched by a figure holding a bucket.
The amount of catched and uncatched objects will be scored and displayed on the corner of the android device' screen. There's a limit for uncatched objects thus giving the user a challenge.

Gameplay

 1. Certain pictures can be recognized by the app. As soon as an image is recognized, the game's hero as well as some obstacles are projected on the image's surface and the user gets control over the hero.

2. In order to control the hero the user can press the virtual buttons on the image or rotate the device to make the hero go in one certain direction. The virtual buttons can be used to either control the hero or to change the game's environment e.g. changing the raindrops into cash or moving obstacles to different positions.


Different usages of the virtual buttons.
3. As soon as an object hits the figure, it's defined as catched and missed else. Every missed decrements the hero's life resulting in his premature perishing.


Additional (future) features 

We also like to implement background music which changes with proceeding user's activity. Furthermore, it should be possible to use self-made target resources to design own game maps with respective obstacle location.