We decided to split the work.
Wilhelm is working on the virtual button control and gyroscope control of a teapot and Yu-Cheol is busy with randomly placed falling objects.
A collaboration of Yu-Cheol Shin and Wilhelm Kirchgässner. This blog represents the final project development for ECE150 at University of California, Santa Barbara.
2/26/2014
2/24/2014
UPDATE #2: Investigating Vuforia Sample apps
We successfully investigated the vuforia sample apps and just started experimenting with their functionalities. Trying to render multiple small teapots on different locations on the image target first.
2/18/2014
UPDATE #1 : Progress schedule published!
We are looking forward to announce that our progress schedule is published!
Please refer to site 'Progress schedule (milestones)'.
Please refer to site 'Progress schedule (milestones)'.
2/13/2014
Project description (Concept)
CatchEver is an Augmented Reality game played on an android device. Basically the user has control over a figure projected on top of a target image and must catch falling objects. The target image contains four virtual buttons for additional game features and figure's control.
The amount of catched and uncatched objects will be scored and displayed on the corner of the android device' screen. There's a limit for uncatched objects thus giving the user a challenge.
Gameplay
1. Certain pictures can be recognized by the app. As soon as an image is recognized, the game's hero as well as some obstacles are projected on the image's surface and the user gets control over the hero.
2. In order to control the hero the user can press the virtual buttons on the image or rotate the device to make the hero go in one certain direction. The virtual buttons can be used to either control the hero or to change the game's environment e.g. changing the raindrops into cash or moving obstacles to different positions.
3. As soon as an object hits the figure, it's defined as catched and missed else. Every missed decrements the hero's life resulting in his premature perishing.
Additional (future) features
We also like to implement background music which changes with proceeding user's activity. Furthermore, it should be possible to use self-made target resources to design own game maps with respective obstacle location.
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Game layout. Raindrops are to be catched by a figure holding a bucket. |
Gameplay
1. Certain pictures can be recognized by the app. As soon as an image is recognized, the game's hero as well as some obstacles are projected on the image's surface and the user gets control over the hero.
2. In order to control the hero the user can press the virtual buttons on the image or rotate the device to make the hero go in one certain direction. The virtual buttons can be used to either control the hero or to change the game's environment e.g. changing the raindrops into cash or moving obstacles to different positions.
![]() |
Different usages of the virtual buttons. |
Additional (future) features
We also like to implement background music which changes with proceeding user's activity. Furthermore, it should be possible to use self-made target resources to design own game maps with respective obstacle location.
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