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Game layout. Raindrops are to be catched by a figure holding a bucket. |
Gameplay
1. Certain pictures can be recognized by the app. As soon as an image is recognized, the game's hero as well as some obstacles are projected on the image's surface and the user gets control over the hero.
2. In order to control the hero the user can press the virtual buttons on the image or rotate the device to make the hero go in one certain direction. The virtual buttons can be used to either control the hero or to change the game's environment e.g. changing the raindrops into cash or moving obstacles to different positions.
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Different usages of the virtual buttons. |
Additional (future) features
We also like to implement background music which changes with proceeding user's activity. Furthermore, it should be possible to use self-made target resources to design own game maps with respective obstacle location.